Is beauty in the eye of the beholder, or the orbitofrontal cortex? Do artists really look at the world differently, or for that matter does sex, species, or attitude change what you see? How is SEEING more than just looking, and could vision be just one of many ways of seeing? How does the brain interpret what our eyes glimpse, and how will computers, artificial intelligence, and machines further change the way we look at our world?
In summer 2016, Science Gallery Dublin will tackle the complex sensory experience of seeing, understanding, and perception. We'll illuminate optics, perspective, and comprehension while exploring enhanced and augmented ways of seeing, artificial eyes, and radical alternatives to vision.
Is there something special about this dominant sense, or should we only trust half of what we hear and none of what we see?
For our open call we’re especially interested in projects that explore themes and topics such as:
- Machine vision (e.g. facial recognition)
- Perception, comprehension, and understanding
- Perspective (both spatial and contextual)
- The perception of beauty, especially neuroaesthetics
- Emotional aspects of seeing - perspective, empathy, 'otherness'
- Animal vision
- Artificial Intelligence, especially visual image processing
- Robot navigation (drones, self-driving cars etc)
- Use of optics, lenses, and prisms in art and science
- Visual impairment, augmented vision, and alternatives to vision, including artificial synaesthesia
- How technology ‘sees’; especially bias, misunderstanding, and similar anthropomorphic ‘fails’
- SEEING at scale - from deep space and long-range telemetry to tilt-shift and micro-photography
- Color blindness and colour perception
What makes a good Science Gallery Dublin open call proposal?
We are especially looking for projects that match Science Gallery Dublin’s three core aims: to Connect, Participate, and Surprise. Some tips for strong proposals:
- We love works that invite the visitor to participate, create and discuss.
- Great projects bring together art and science in a creative way. We generally avoid paintings about science or science that is evaluating art.
- Relevance to our core audience of 15-25 year olds is a factor in curatorial decisions.
- Defying categories is good (“it’s kind of a hybrid sculpture, event, installation-puzzle, with a crowdsourced edible citizen-science archive, plus a performance component that will portray a speculative future organism…”)
- We have limited wall space, so we usually have more room for objects/sculptures.
- A true connection to the theme is a must — avoid shoehorning an unrelated work.
- Collaborations are great! Are you a cryptographer working with a cellist? Maybe you’re a comic book illustrator artist thinking of submitting a proposal with an immunologist? If you’re a marine geologist looking for a cheesemonger to work with, we might know just the person — get in touch and we might be able to help
- Ask questions! If you’re unsure about an aspect of your proposal, email email@example.com
- Semir Zeki - Professor of Neuroaesthetics, University College London
- Kate Coleman - Ophthalmologist and general ophthalmic surgeon
- Lynn Scarff - Director, Science Gallery at Trinity College Dublin
- Gerard Lacey - Professor of Computer Science, Trinity College Dublin
We are looking for up to 25 works for the SEEING exhibition. SEEING proposals will be funded up to a maximum budget of €3500. Two outstanding original works may be commissioned with a higher budget of up to €8000. Please note that these are maximum amounts, not targets. We are happy to write letters of support for applicants seeking funding from elsewhere.
Open call launches December 8th, 2015, closes 5pm (Western European Time) January 21st, 2016.
Science Gallery Dublin is a proud partner of the European Digital Art and Science Network and is delighted to have SEEING part of our key activities in the network. SEEING is kindly supported through the European Digital Art and Science Network and co-funded by the Creative Europe Programme of the European Union.